A gameplay concept that has too many different things thrown into the pot. Lacking in focus and design discipline.
Usage: There’s a lot going on in this system. It’s very ‘and’.
Comment: It’s common for projects to be ‘and’ early in the design phase. We just need to make sure we know that almost everything we come up with will be cut. Cream of the crop, baby. Sometimes it’s amazing how tiny the functional feature set of a good game really is.