Monthly Archives: January 2008

Portal and Austere Design

I just played through Valve’s Portal. Here’s some stuff I noticed. Austere Design For a long time, the progression of game graphics has been towards more polygons in view. For decades, our goal was always more detail, more objects, more stuff. Something has changed as of late. We’ve finally reached the point where it is [...]

Knytt Stories

I serendipitously found myself playing Knytt Stories recently. This was great luck for me not just because the game is fascinating and well done, but because the game closely some ideas in my last post, Interactive Music Videos. Knytt is a hyper-simple game in every respect. The character is about eight pixels tall. No anti-aliasing. [...]

Interactive Music Videos

In movies, sometimes there are sequences with no sound except music. This allows the music to fill up the auditory space, independently from the images. I really love these sequences when they are done well. It feels like a purer form of emotional communication. Just images and sound, without the intervening dialogue and plot. Lately, [...]

Elemental Conflict Video!

I just finished putting together a little demo video for my old mod Elemental Conflict. It just seemed such a shame that I would work so hard on this project, and learn so much from it, and have it simply fade into nothingness. The mod was made back in 2003. Here’s the video. I also [...]

In Canada

I’ve finally returned and settled in from my 5-month jaunt in Southeast Asia. I am now unemployed young Canadian talent. I’m currently looking for a full time level design/game design position. Check out the portfolio page to see my skills, and read some of my published articles at the left. If you think we could [...]