Note that all of this work is quite old (some approaching ten years!). Today I focus more on mechanics and systems than level art. But mechanics and systems don’t fit in Web portfolios very well, so here you are.
Europe (July 2007)
Europe Sniper Video (Day Version)
Europe Sniper Video (Night Version)
Maya Cathedral (November 2006)
Modeled and rendered in Maya. I ordinarily use 3dsmax. I wrote a post about how I made it here.
Elemental Conflict (December 2002 – February 2004)
Elemental Conflict was a full game conversion for Unreal Tournament 2003. I replaced all aspects of the original game to change it into a team-based near future multiplayer shooter.
All players had shoulder-mounted grenade launchers which could fire fragmentation, glue, smoke, and MIRV impact-detonation grenades. Several playable versions of the mod were released. I ended development and dissolved the team in February 2004 to move on to other projects.
Close Quarters Conflict Levels (June 2006)
Credit for the assets goes to Groove.
DM-Plaza Walkthrough Video
CTF-Dam Walkthrough Video
Warpath Levels (June 2006)
Credit for all the assets goes to Groove.
DM-Sierra Walkthrough Video
CTF-Mesa Walkthrough Video
AS-Thrust (May 2004)
Credit Epic Games for grass and leaf textures. Everything else is original.
MapRaider page
Download AS-Thrust
DOM-Aphrodite (June 2003)
Credit Epic Games for grass and leaf textures. Everything else is original.
MapRaider Page
Download DOM-Aphrodite

DM-Lightfalls (September 2002)
An Unreal Tournament 2003 deathmatch level. Entered in Fragapalooza Design Contest and won first prize, a full copy of 3dsmax 5. I built this level in 45 days. Lightfalls also received the CliffyB’s 0wnage award. Credit Epic Games for grass and cliff textures. Everything else is original.















