Monthly Archives: December 2008

Game Word of the Week

Degenerate (adj) A degenerate game has very little strategic depth. Tic tac toe is a good example. Degenerate games can be played using very simple strategies with no meaningful decision making. These are known as degenerate strategies. A good game design does not allow degenerate strategies. Usage: I wish we could include an exploding squirrel [...]

Escaping the Black Swan

There are fundamental differences between games and life. Games have defined boundaries. All the possibilities are known. Cause and effect are clear and well understood. Progress is consistent and tends to be permanent. You always know how to move forward, and you can always feel your progress. Real life is the opposite of all this. [...]

Game Word of the Week

Strategic Depth (n) The complexity of the strategic space that the game creates. Basically, it is a measure of how many viable strategies there are, how many ways they can interact with other strategies, and how many decision branches there are that require players to choose between strategies. Usage: Chess has a fantastic level of [...]

Game Photography

No, not pictures of pasty developers with Cheeto-dust on their fingers. Photography of games. In games. We now have gameworlds with enough size, variety, and beauty that this is a meaningful concept. Don’t believe me? Just look here.