Monthly Archives: September 2008

Games Affect Kids in Non-Violent Ways!

Apparently, playing games can make you a better citizen. Maybe. It’s obvious they didn’t have a game-conscious individual on-hand when they wrote the study. They seem to think Zelda and Tomb Raider are adventure games and The Sims is a simulation. Still, it’s great to see some people doing game research on things besides violence. [...]

Connect the Dots

Let’s talk about stories. The Archival Story Imagine this: you’re a historian in the far future. All of the records of our era have been lost. One day, an archive full of records on population, births, deaths, hospital records, industrial output, temperature and rainfall records, election tallies, price records and migration records is found. It [...]

Familiarize It

Internally, games are no more than computer algorithms for manipulating numbers. While you can have fun manipulating numbers and abstract symbols, most games go further and invent fictional labels for the numbers in the game. In Medieval: Total War, individual nobles are given named traits which affect their abilities. For example, being Slow to Trust [...]