Monthly Archives: July 2008

JFK and Microphysics

Game physics are big these days. It wasn’t until today that I realized quote how much further we could go. Most games with physics model big stuff only. Boxes and bodies colliding and bouncing around. It’s all very nice. But what about really nailing the feel of small-scale interactions? We don’t have the computer power [...]

Weapon Meatiness and the Big Pipe

Patrick Lipo has an article up about making shooter weapons feel powerful. The fact that it includes actual videos from a number of shooters makes it a useful comparison. We can never replicate the audio experience of firing a gun, because it is far louder than anyone will ever want to push their speakers to. [...]