The Idiots of Garry’s Mod
There’s something about Garry’s Mod that I love. Enjoy. This video is not made by me in any way.
There’s something about Garry’s Mod that I love. Enjoy. This video is not made by me in any way.
(read part 1 and part 2 first)I actually have a designed, implemented version of The Player League on hand. Designing it has been a fun little obsession for me over the last few months. This is good, because I’m pretty sure it’s one of those inventing-the-lightbulb-filament-experiment things. The game doesn’t work as well as I [...]
In part 1 I looked at reasons why designing a social competition game is difficult. This time I’m going to start the design process by listing some of the notable mechanics of real-life competitive social interaction. For example, if I was designing a war strategy game this list would include health, positioning, morale, cover, terrain, [...]