Monthly Archives: August 2007

Game Analysis: Magi

I stumbled across a small shareware game called Magi by a fellow called TeeGee when looking at a list of indygames. It looked mechanically similar to an indygame that I am developing, so I decided to download it and try it out to see if I could glean anything. This game isn’t bad. I actually [...]

Combine and Cuckoos

I just realized that the Combine in Half-Life 2 are probably named after an organization from the book One Flew Over the Cuckoo’s Nest. If you only saw the movie you won’t know what I’m taking about. The novel is narrated by the Chief, a huge Native American man and takes place in a mental [...]

Flow Design Dogma

This post was inspired by this BU thread. I’ve noticed a disturbing trend in the mapping community: flow dogma. There seems to be an almost universal and uncritical acceptance of the self-looping midsize DM flow style. The ‘self-looping midsize’ style is my name for the type of level flow that is based around a series [...]

Structure of Thought: Part 2

This is part of my Structure of Thought series. See also Part 1. Skillbuilding as Vocabulary Development Since human intelligence is not strong in computational power, we must rely on our ability to quickly compare current experience with past memories. Thus a large part of skillbuilding is therefore the development of a mental “vocabulary” which can [...]

Structure of Thought: Part 1

This is part of my Structure of Thought series. See also Part 2. Dual-Mind Theory The mind can be split into two main parts: conscious and unconscious. The conscious part is tiny and weak. Conscious thoughts are the ones you percieve. They move slowly, and you can generally only have a few of them at [...]

Learning by Exposure

One of the most important things I have observed in people who get really good at their field, and especially in an artistic field like level design, is who they compare themselves to. I’ve spent a lot of time in university CG classrooms with people who don’t generally make contact with the global CG community. [...]