Monthly Archives: July 2007

Making and Breaking Thematic Consistency

‘Thematic consistency’ describes a sense of unity in a piece of art. It is very important in level design. The worst and most amateurish type of thematic consistency is simple: no thematic consistency. These levels draw visual vocabulary from many different sources and mix them haphazardly. This is common among beginner level designers. These maps [...]

Map: Europe Sniper

I’m just finishing up my latest baby: Europe Sniper. I made this level on contract for Close Quarters Combat by Groove Games. Almost all of the assets are there, though there were really very few assets appropriate for a European theme in CQC. I was just getting so damn sick of industrial concrete jungles and [...]