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	<title>Comments on: Designing &#8216;The Player League&#8217; Part 1: Why It&#8217;s Hard</title>
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	<description>Game Design and So On</description>
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		<title>By: bakatron</title>
		<link>http://tynansylvester.com/?p=258&#038;cpage=1#comment-2458</link>
		<dc:creator>bakatron</dc:creator>
		<pubDate>Sun, 13 Jul 2008 12:21:49 +0000</pubDate>
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		<description>an excellent read. i&#039;m learning quite a lot from reading this.</description>
		<content:encoded><![CDATA[<p>an excellent read. i&#8217;m learning quite a lot from reading this.</p>
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		<title>By: Tynan Sylvester &#187; Blog Archive &#187; Designing 'The Player League' Part 3: Game Models</title>
		<link>http://tynansylvester.com/?p=258&#038;cpage=1#comment-1337</link>
		<dc:creator>Tynan Sylvester &#187; Blog Archive &#187; Designing 'The Player League' Part 3: Game Models</dc:creator>
		<pubDate>Wed, 07 May 2008 19:55:30 +0000</pubDate>
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		<description>[...] because I am already straining the information bandwidth of the player&#8217;s brain, as I wrote in the first part of this series. Quite simply, I shouldn&#8217;t have been wasting precious complexity with physical stuff that [...]</description>
		<content:encoded><![CDATA[<p>[...] because I am already straining the information bandwidth of the player&#8217;s brain, as I wrote in the first part of this series. Quite simply, I shouldn&#8217;t have been wasting precious complexity with physical stuff that [...]</p>
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